All Flesh Must Be Eaten Aces High, Podreczniki RPG, All Flesh Must Be Eaten
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Adventure Seeds: Aces High: World War I Deadworld
Page 1
Aces High: World War I Deadworld
Written by
by Daniel R Davis
Death From Above
Behind enemy lines, four planes flew. All that remained of an allied force sent to assist ground troops. When they left for the front
there were ten. That was before Hell was unleashed upon them.
The skies were cloudy and they were flying low, keeping an eye for the ground units they were to assist. Two of the Sopwiths were
falling from the sky before they even had time to react. Screaming from above came the enemy. Reginald saw them too late to help
those who were hit first. He banked and tried to drop one as an Albatross tore by him. He sprayed bullets and missed the target.
Immediately, he dropped in behind the enemy plane. The plane was fast and the pilot was good. He spit more lead at the enemy and
missed again. Then it entered a cloudbank. He followed the Albatross into the clouds, too close to break off pursuit. The clouds were
dense and Reginald could see nothing. Suddenly, he felt a cold, sick feeling settle in his gut. He began to climb, trying to break away
from the clouds. That's when he saw him. The red Albatros D-III screamed from above, upon him in a second. Before Reginald could
even begin to go into evasive maneuvers, the machinegun from the plane barked. The plane sped over him and disappeared to his rear.
Reginald saw the pilot as he went by and a chill went up his spine. He saw death there; cold calculating death and he realized that what
he saw could not have been human. He broke the cloud cover, not knowing how he survived the encounter with the infamous "Red
Devil" the French always spoke of. In time, he met up with the remaining planes returning to base.
There were only four now, four planes heading back to Allied Command. He had to report to his superiors what he saw. He had to tell
them about the face he saw below the flight helm, the face of . . . the Red Baron. Suddenly he felt a cold, sick feeling creep into his guts
and it was then that he realized they weren't going to make it back.
The Beginning
"Success flourishes only in perseverance-ceaseless, restless perseverance."
Manfred von Richthofen
On January 1917, shortly after the death of his superior and mentor Oswald Boelcke in October 1916, Manfred von Richthofen was
given the command of the unit. However, he was distraught over Boelcke's death and obsessed about it for some time. Finally, he made
a vow that he would serve Germany even in his death.
One night, while out on a patrol mission, his unit encountered enemy planes and a dogfight ensued. During the fight, his plane was hit
and his engine gave out. As he fought in vain to control his spiraling Albatros D-III, he thought to himself that in no way was his life to
end this way. He would persevere and continue to serve Germany to the very end. He never regained control of the plane and it
crashed into a wooded region. Not knowing if Richthofen had survived the descent, the enemy planes were harried away by the
remaining forces of Richthofen's unit. The next day, a reconnaissance plane flew over, but could find nothing of the crash. The Allies
surmised that he had somehow pulled out of the spin and flew the damaged plane away.
The night Richthofen's plane went down, it did crash and he did die. However, the will of the Red Baron was so strong that his spirit
refused to die. A short time later, something arose from the wreckage and stepped free of it. Then, the form assumed that of Richthofen
himself and looked at the wrecked Albatros. Immediately, the plane began to shift and reform. The broken wings mended and the
destroyed engine suddenly roared to life. The body of the plane was still tattered, and bullet holes and tears could be seen all over the
wings and fuselage. Nonetheless, Baron von Richthofen climbed into the cockpit and took off to rejoin the German forces.
Upon returning to the German lines, he reported that he was indeed dead, but that he would continue to do his duties to serve his
beloved Germany. Without a word from his shaken superiors, he returned to his plane and streaked back into the sky.
03/05/2007 01:47:18 AM
Adventure Seeds: Aces High: World War I Deadworld
Page 2
The Present
It is June 1917. Richthofen is in command of the Jagdgeschwader, better known as The Flying Circus. Even more frightening is the
fact that when one of the fighters under his command goes down, it rises to continue to serve Richthofen and Germany. There are four
squadrons in the Circus. Each squadron is comprised of twelve fighters. All are undead. When one is destroyed, a living pilot joins the
ranks. When he dies, he rises as an undead follower and the cycle continues. It takes quite a bit to destroy one of the Flying Circus, but
it can be done. Indeed, it seems that the only pilot that cannot be brought down is the Red Baron himself. All attempts have thus far
failed to get rid of the "Bloody Red Baron".
As if the Red Baron and his crack team of undead pilots were not enough, the Germans have managed to uncover ancient journals that
were hidden somewhere near the border between Germany and Switzerland. The journals were from none other than Victor
Frankenstein. They have been deciphering them and have begun to attempt the resurrection processes set down in those blasphemous
pages. They have created several units of Frankenstein's zombies that they have, as yet, not put into the field. It is only a matter of time
before they may try a field test of their new soldiers.
The Characters
Personalities
Planes
The Conclusion
Resources
Deadworld by
Daniel R Davis-An avid gamer and creator of many things unpublished. Hopes to become a full time writer for a game company or
designer of his own game system some day. Current projects in the works are: Ristaria the RPG and many more Deadworlds for the
AFMBE RPG. Current pipe dreams: An online store for Print on Demand full length and fully detailed adventures and worlds for
various game systems.
Copyright © 1999 Eden Studios, Inc. All Rights Reserved.
Any questions or comments regarding All Flesh Must Be Eaten or this website, please
send
them to us.
03/05/2007 01:47:18 AM
Adventure Seeds: Aces High: The Characters
Page 1
Aces High: World War I Deadworld
Written by
by Daniel R Davis
The Characters
Whether flying in the WWI planes or fighting in the trenches against the zombie hordes, it is recommended that the Cast Members be
Survivors. No one is aware of the supernatural happenings in Germany as of yet. Things may even go as normal until one day the Cast
runs up against something behind enemy lines that just should not be.
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The Strangeness
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"Flying Circus" Pilot
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The Strangeness
Uber Soldat (German super-soldier)
STR 4 DEX 3 CON 3
INT 2 PER 2 WIL 2
DPs: 38
EPs: N/A
Spd: 18
Essence: 16
Skills: Brawling 2, Guns (Rifle) 2, Melee Weapon (Bayonet) 2 (and others that the ZM feels are appropriate)
Attack: Punch D4x4 (8); Kick D4x5 (10); by weapon
Weak Spot: All (0)
Getting Around: The Quick Dead (+10)
Strength: Strong Like Bull (+5); Damage Resistance (+5)
Senses: Like the Living; Life Sense (+3)
Sustenance: Who Needs Food? (+8)
Intelligence: Long Term Memory; Problem Solving; Language (+21)
Spreading the love: Nobody Loves Me/Special (-3)
Power: 55
This is the Super-Soldier of the German army. Created using Dr. Victor Frankenstein's theories, they are German soldiers who have
fallen in battle. They have returned much faster and stronger than most humans. They seem to be able to shrug off many types of
damage. When one of these soldiers die again, they are dragged off the field to be brought back to fight yet again. When parts are torn,
cut, or blown off, the scientists just attach new ones and reanimate them. The Germans have been building Electro-Resuscitation
facilities for the purposes of creating these "Franken-Zombies". A few of these places exist and their placement is completely up to the
ZM. The facility has huge generators dedicated to the creation of lightning-like electrical output of the same type that created
Frankenstein's Monster.
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"Flying Circus" Pilot
STR 3 DEX 3 CON 3
INT 2 PER 2 WIL 2
DPs: 40
EPs: N/A
Spd: 12
03/05/2007 01:48:21 AM
Adventure Seeds: Aces High: The Characters
Page 2
Essence: 15
Skills: Brawling 2, Guns (Handgun) 2, Guns (Machine Gun) 3, Melee Weapon (Knife) 2, Piloting (Prop-plane) 4 (and others that the
ZM feels are appropriate)
Attack: Punch D4x3 (6); kick D4x4 (8); by weapon
Weak Spot: All (0)
Getting Around: As in Life (+7)
Strength: Above the Norm (+3); Damage Resistance (+5)
Senses: Like the Living; Life Sense (+5)
Sustenance: Who Needs Food? (+8)
Intelligence: Long Term Memory; Problem Solving; Language; Teamwork (+25)
Spreading the love: Nobody Loves Me (-5)
Special Features: Hard to Kill 2 (+2)
Power: 66
The Red Baron's Jagdgeschwader consists of undead pilots who have returned from the dead while under his command. They seem to
have an uncanny ability to coordinate attacks without any means of communication on board their planes. Their tattered planes
shouldn't even be able to fly, but they do. The ZM can place them in any of the modified planes below in the Gear section.
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top
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The Characters
Personalities
Planes
The Conclusion
Resources
Deadworld by
Daniel R Davis-An avid gamer and creator of many things unpublished. Hopes to become a full time writer for a game company or
designer of his own game system some day. Current projects in the works are: Ristaria the RPG and many more Deadworlds for the
AFMBE RPG. Current pipe dreams: An online store for Print on Demand full length and fully detailed adventures and worlds for
various game systems.
03/05/2007 01:48:21 AM
Adventure Seeds: Aces High: Personalities
Page 1
Aces High: World War I Deadworld
Written by
by Daniel R Davis
Personalities
Here are several personalities from WWI. The Red Baron has been "zombified" for the purposes of this Deadworld. However, the rest
of his story has been kept intact. Stats for Boelcke have been added just in case the ZM wishes to begin the game before the time of
Boelcke's demise. All the personalities below are Aces (meaning that they have more than 5 kills-8 kills for Germans). The stats have
been provided, but can be changed to suit each individual ZM's tastes, knowledge, or needs. Further, only the most relevant skills have
been given, more can and should be added as needed.
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Oswald Boelcke
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Manfred Albrecht Freiherr von Richthofen
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Lothar Freiherr von Richthofen
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Edward Corringham "Mick" Mannock
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Richard Raymond-Barker
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Edward "Eddie" Vernon Rickenbacker
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René Paul Fonck
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Oswald Boelcke
Country: Germany
Rank: Hauptmann (Captain)
Born: May 19, 1891
Died: October 28, 1916
STR 3 DEX 4 CON 4
INT 4 PER 3 WIL 3
LPs: 47
EPs: 35
Spd: 16
Essence: 21
Qualities/Drawbacks: Charisma (+3), Cruel (-1), Delusion (Grandeur/Overconfidence) (-1), Hard to Kill (+3), Honorable (-1), Fast
Reaction Time (+2), Nerves of Steel (+3), Zealot (-3)
Skills: Brawling 3, Dodge 3, Guns (Handgun) 3, Guns (Machine Gun) 4, Instruction 4, Notice 4, Piloting (Prop Plane) 5 (and others
that the ZM feels are appropriate)
Attack: Punch D4x3 (6); Kick D4x4 (8); by weapon
In 1915, Boelcke was chosen to test Anthony Fokker's new machine gun synchronizing device. Boelcke used the new invention to
become the first German ace. He and Max Immelman were awarded the Orden Pour le Mérite on January 12, 1916. They were the first
two pilots to receive Prussia's highest award for bravery. By the summer of the same year, Immelmann had been killed and Boelcke
was Germany's leading ace. He developed rules for air combat, known as the "Dicta Boelcke," many of which remain relevant today.
While flying an infantry support mission, Boelcke's Albatros D.II briefly collided with that of Erwin Böhme. Böhme survived but
Boelcke was killed. Boelcke commanded the Jasta 2 unit. Before his death, he had scored 40 kills.
"Whatever Boelcke told us was taken as Gospel!" Manfred von Richthofen
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Manfred Albrecht Freiherr von Richthofen
(stats on the left are his living stats)
Country: Germany
Rank: Rittmeister (Captain)
Born: May 2, 1892
Died: April 21, 1918
STR
3/4
DEX
4/4
CON
4/4
03/05/2007 01:50:49 AM
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